Design & Production Courses
Design & Production Courses
DEP 6000
Production5 to 6 credits
This is a practical laboratory class that is required for all Design and Production graduate students in their initial year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time.
DEP 6001
D&P Colloquium1 credit
This course will provide an overview of the various technical and design production departments within the live entertainment industry, emphasizing the coordination and functioning of those departments within the UNCSA Design and Production ecosystem.
DEP 6010
Co-Lab3 credits
This course allows students to explore the process of collaboration from several related points of view: effective collaborative participation, team building, and moving to a shared mindset. In addition to the readings and discussions around the action of effective collaboration, students will simultaneously work to apply these principles in non-hierarchical terms to create audience-focused immersive theatrical experiences. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): By permission only
DEP 6024
Sculpture2 credits
This course will focus on the study of three-dimensional design and sculpture for the theatrical designer. Terminology appropriate to the planning, analysis and interpretation of the fine arts and theatrical design will complement the investigation of sculptural problems using a variety of media. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6050
Arts in Context: Exploding the Canon2 credits
This course explores storytelling through the lens of playwrights and authors from under-represented populations. Students will develop a better understanding how cultural and historical context plays a role in developing point of view in the creation of experiential art. Through individual and team explorations we will investigate unique and often unheard voices, story-telling structures, and concepts of collaboration.
DEP 6051
Arts in Context: Architecture Periods I1 credit
An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architectural elements. The time span covered begins with the ancient world and concludes with the medieval period. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6052
Arts in Context: Architecture Periods II1 credit
An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architectural elements. The time span covered begins with the Renaissance period and concludes with the modern day. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6061
Arts in Context: Western Clothing I1 credit
This graduate survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology and the knowledge of how to research in depth when working on specific stylistic periods. The time span covered begins with Ancient Egypt and concludes with the close of the 17th century.
DEP 6062
Arts in Context: Western Clothing II1 credit
This graduate survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology and the knowledge of how to research in depth when working on specific stylistic periods. The time span covered begins with the dawn of the 17th century and concludes with the present day.
DEP 6072
Arts in Context: Furniture History3 credits
A study of furniture design principles, construction techniques and materials. A comprehensive look at furniture history, style recognition and chief characteristics.
DEP 6080
Arts in Context: Script Analysis for Sound2 credits
This course is an examination of various techniques to analyze a script in order to understand the themes, messages, and objectives of a story and how that information can be used to identify the role that sound design can play in the storytelling.
DEP 6081
Arts in Context: Period Styles of Music2 credits
This course is a study of the history of music and how different musical cultures evolved and influenced one another over time. The focus of this study is to help sound designers utilize music in their designs in a way that appropriately reflects the story being told. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6088
Independent Study1 to 3 credits
This course is a rigorous independent study by one student in a topic, skill, or process within the areas covered by the School of Design and Production, under the supervision of an appropriate faculty member. An Independent Study Contract detailing the readings, study materials, projects and/or activities and the methods of evaluation is required. This course can be repeated for credit. Prerequisite(s): Permission of instructor and permission of the Assistant Dean of Academics of School of D&P.
DEP 6098
Special Topics in Design & Production1 to 3 credits
The School of Design & Production graduate program offers a variety of courses on topics of special interest, making every effort to respond to both faculty and student interest in the formulation and scheduling of such courses. The number of credit hours and grading mode will vary according to the nature and scope of the subject matter. Graded pass/fail or standard.
DEP 6099
Tutorials and Contracts1 to 10 credits
Credit is given for apprenticeships and tutorials, originated by the graduate student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses.
DEP 6103
Scenic Rendering1 credit
An exploration of techniques and media used in rendering scenic elements for theatre and film. Projects in a variety of media include grid perspective, furniture, décor, columns, architectural detail and a variety of landscapes. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
DEP 6105
Plein Air Watercolor1 credit
The course explores the tools and techniques associated with Plein Air (outdoor) watercolor painting. Students will develop an understanding of the Plein Air environment when composing and executing a watercolor painting. Emphasis will be placed on washes, layers, brushwork technique and color mixing as students will observe light, atmosphere, proportion and the definition of form in both landscapes and built environments. Graduate students will be required to complete coursework appropriate to a graduate level of study. May be repeated for additional credit. Prerequisite(s): DEP 6103 or DEP 6143 or permission of instructor.
DEP 6111
Graduate Technical Graphics I3 credits
The graduate student will build upon 2D and 3D graphics skills with AutoCAD by producing more complex projects and will begin to focus on specific applications. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite(s): Proficiency to DEP 1153 or permission of instructor.
DEP 6113
Costume Rendering1 credit
This fast paced course focuses on creating effective, refined and versatile costume renderings. Emphasizing the selection of rendering “style” which best suits the mood and intentions of the character and the play, the student will work in many mediums, including watercolor, gouache, acrylic, markers and colored pencils. The course includes projects specifically designed to focus on color, texture, weight and pattern as well as projects that involve working in the style of “the masters.” Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
DEP 6114
Drawing Studio: Architecture1 credit
This course focuses on developing skilled perspective and architectural sketch techniques for the design and painting student. Both “in class” and “on site” projects will be included. This course maybe taken twice for credit. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
DEP 6115
Digital Rendering1 credit
This one-semester course will introduce the student to rendering in a digital environment. The use of cutting-edge hardware and software for illustration will be employed. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6113
DEP 6126
Graduate Life Drawing1 credit
This course focuses on drawing from live models, and includes a basic study of anatomy. Working from nude artists' models, students will develop graphic abilities in various mediums. Students will learn to draw the human form by reinforcing issues of line, form, proportion, highlight and shadow, composition and gesture through skill-building exercises and techniques that focus on eye/hand coordination. May be repeated for additional credit. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6133
Portraiture1 credit
The course is an in-depth study of the human head and face, focusing on expression and character. The artist will work in several mediums including graphite, charcoal, conté, and color mediums. Course content will include: Anatomy, Plasticity, Form, Value, Understanding Planes, and Drawing sculpturally. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
DEP 6143
Wet Media1 credit
This course explores traditional and contemporary painting techniques and aesthetics. The study focuses on but is not limited to watercolor and acrylic. By exploring the possibilities of wet mediums the student will gain an understanding of the inherent qualities and capabilities of the mediums potential as a means of personal expression. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
DEP 6150
Scenic Design Case Studies1 credit
Students will examine a series of case studies involving the objectives, problems, research, decisions and techniques used in designing sets for the theater. A particular emphasis will be placed on sourcing materials for designing period settings. Graduate students will be expected to produce projects on a graduate level.
DEP 6153
Model Building2 credits
This course explores model building techniques in paper, wood and brass. For the students to effectively progress in the design classes, the course focuses on precision and speed. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6170
Graduate Drafting for Theater Design2 credits
The course is intended to train graduate students to read and execute draftings associated with theatre design. Classes are taught in a studio setting, through lectures, examples and practice. Students will become familiar with the tools, techniques and conventions the theatre and entertainment industry uses for hand drafting of theatrical designs. This course is appropriate for graduate students who have had no previous drafting experience or may have some limited drafting experience. May be taken twice for credit.
DEP 6173
Advanced Drafting1 credit
This course reinforces a student's speed and accuracy in design drafting. Page layout, lettering, labeling and package content are addressed. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6183
Advanced Mechanical/Perspective Drawing1 credit
This course covers full scale layout of architecture detail, the basic principles of perspective and the relationship of plan geometry to perspective layout. Drop point and trompe l'oeil perspective techniques will be thoroughly explored. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6193
Digital Graphics1 credit
This course explores digital graphics for the designer using the computer rendering and mixed media skills. Focus will be on producing quick skillful works of art to illustrate a design. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6198
Special Topics in Technology1 to 3 credits
A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of technology. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor.
DEP 6211
Grad Foundations of Scene Painting I2 credits
A study of basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Possible projects may include wood grain, simple trompe l'oei techniques and a textural landscape. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6212
Graduate Foundations of Scene Painting II2 credits
A continuing study of the basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Possible projects may include architectural moldings, columns and spray techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6211
DEP 6267
Graduate Stage Properties I3 credits
A study of management, organization and procurement of stage and entertainment properties. Emphasis is placed on safety procedures, researching and problem solving for the entertainment industry. A demonstrated background in stage properties is a prerequisite.
DEP 6268
Graduate Stage Properties II3 credits
A study of new procedures and materials, combined with advanced techniques for use in the construction of stage properties by the Artisan or Property Director in the entertainment industry. Prerequisite: DEP 6267
DEP 6271
Graduate Set Decorating2 credits
An in-depth study of set decoration for theatre, film, television and themed entertainment. This course is designed to give the Property Director and Set Decorator a comprehensive understanding of the field of set decorating and its skill sets. Projects revolve around practical application of research, vocabulary and techniques in the field.
DEP 6272
Graduate Weapons and Special Effects2 credits
An in-depth study of weapons and special effects, for live entertainment. This course is designed to give the Property Director a comprehensive understanding of weapon history, function, safety procedures and creating special effects for live entertainment. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6273
Graduate Gas Forge Smithing1 credit
An exploration of Blacksmithing through lecture, demonstrations and practical application with a gas forge and its use in Theatrical Stage, Film and Television Properties. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6298
Special Topics in Design1 to 3 credits
A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of design. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor.
DEP 6310
Animatronic Design 1A - Figure Basics2 credits
This course introduces the theory and practice of designing shapes that excite the eye. Students will transform shapes into engaging characters, and visually develop variations through detail and color. Students will learn the importance of story context and developing a character through the process of character profiling. The design and development process will involve translating a 2D character to a 3D volume through design studies. Design exercises will culminate in a fully developed, 3D character figure, a fully developed character profile, and character turn around document.
DEP 6311
Animatronic Design 1B - Figure Basics2 credits
In this course, students will continue to learn the fundamental principles of scene timing, figure joints and motion, sculpting, relevant software basics, 3D scanning and file processing, Animation Sheets/documentation, and color/costume fundamentals. Students will document their evolving design for a Small Animated Figure and an Animated Prop. Prerequisite: DEP 6310 Animatronic Design 1A
DEP 6320
Prototypical Project Management A2 credits
This course introduces project management fundamentals including managing Budget, Scope and Schedule for Animatronics. Design and fabrication of Animatronics involves creating a “living” 3D element, which generally involves creative invention, prototyping and complex manufacturing.
DEP 6321
Prototypical Project Management B2 credits
This course continues Animatronic project management fundamentals by introducing necessary additional tools and techniques needed to manage prototypical projects. These include Earned Value, Risk Analysis, Hazard Analysis, Quality Planning, Procurement Planning, Communication Planning and other advanced techniques. Prerequisite: DEP 6320 Prototypical Project Management A
DEP 6330
3D Design, Sculpting and Animatics 1A2 credits
This course introduces standard practices in modelling, sculpting, material rendering, scanning, and 3D printing as it relates to the digital design and production of animatronic characters. Students will be required to demonstrate proficiency with software packages by completing small projects in organic modeling, material rendering, and 3D printing.
DEP 6331
3D Design, Sculpting and Animatics 1B2 credits
This course covers the design and modeling of mechanical features in 3D CAD software. 3D CAD software will also be explored for the reverse engineering of 3D scans as well as the integration of organic shapes from digital sculpting software. Prerequisite: DEP 6330
DEP 6340
Animatronic Materials & Fab2 credits
A one semester exploration of materials used in the fabrication of animatronic figures for various industries.
DEP 6398
Special Topics in Management1 to 3 credits
A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of management. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor.
DEP 6411
Graduate Technical Direction I3 credits
This two semester class will explore the role of the Technical Director as a problem solver, manager. leader, and collaborator in the production process. Development of skills in critical thinking, communication, graphics, leadership, collaboration and practical applications will be emphasized.
DEP 6412
Graduate Tech Direction II3 credits
This two semester class will explore the role of the Technical Director as a problem solver, manager. leader, and collaborator in the production process. Development of skills in critical thinking, communication, graphics, leadership, collaboration and practical applications will be emphasized. Prerequisite(s): DEP 6411
DEP 6421
Theatrical Structures and Stage Dynamics I3 credits
This course introduces concepts in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A brief study of structural engineering is included, with concentration on its application to stage machinery and scenic units.
DEP 6422
Theatrical Structures and Stage Dynamics II3 credits
An advanced course in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A deeper study of structural engineering is included, with concentration on its application to stage machinery and scenic units. Prerequisite: DEP 6421
DEP 6431
Motion Control IA3 credits
Motion control for the stage. An introduction to the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered.
DEP 6432
Motion Control IB3 credits
Motion control for the stage. A continuing study of the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. Prerequisite(s): DEP 6431.
DEP 6442
Graduate Welding and Metalworking2 credits
A honing of welding and fabrication skills. Basic shop operations will be covered including general tool and shop maintenance. Emphasis will be on different welding techniques and equipment. Prerequisite(s): Permission of instructor.
DEP 6451
Motion Control IIA3 credits
A continuation of the skills and knowledge from Motion Control I. More in-depth study in design and programming of complete systems. Prerequisite(s): DEP 6432.
DEP 6452
Motion Control IIB3 credits
A continuation of the skills and knowledge in the Motion Control sequence. More in-depth study in design and programming of complete systems. Prerequisite(s): DEP 6451.
DEP 6462
Advanced Computer Techniques2 credits
In-depth study of advanced software applications being used in the theatrical field and associated industries. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6511
Graduate Scene Design IA3 credits
An analysis of the principles of scene design for the stage, with emphasis on the use of various stage spaces, research, visual presentation, and integration with costumes and lighting. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6512
Graduate Scene Design IB3 credits
A review and analysis of the principles of scene design for the stage, with emphasis on the use of various stage spaces, research, visual presentation, and integration with costumes and lighting. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6511.
DEP 6601
Graduate Costume Design IA3 credits
This course examines costume design concepts for operas and musicals. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite: Permission of instructor
DEP 6602
Costume Design IB3 credits
This course examines the fundamental techniques of costume design for film and television through a series of skill-building projects. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite: DEP 6601 or permission of instructor
DEP 6603
Graduate Shop Practice2 credits
A combination of review and new material to acquaint incoming graduate students with variable degrees of experience, with standard industry practices in the costume workroom such as: machine operation (domestic and industrial sewing machines, sergers, and steam irons), construction techniques, organizational and leadership skills, and safety in the dye and crafts studios. A series of small projects will lead to a notebook with examples of closures, seam styles and edge finishes.
DEP 6650
Intro to Costume Technology1 credit
A one semester exploration of theatrical costume shop organization, industry standard construction techniques, commonly used tools, and machinery operation. A series of small projects may focus on: organization of a professional costume shop and an understanding of the skills required of those who work there; customary stitching techniques for the assembly and finishing of costumes; use of various patterning, cutting and marking tools; safe operation of domestic and industrial sewing machines, sergers, and steam irons. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6651
Graduate Garment Foundations I2 credits
A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: undergarments and understructures such as corsets, petticoats, bustles, or boned bodices. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 6652
Graduate Garment Foundations II2 credits
A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: waistcoats, trousers or knickerbockers. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite: DEP 6651
DEP 6661
Costume Shop Management A1 credit
A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the personnel elements of a costume shop. Topics covered may include: personal and team time management, supervision and leadership, stress management, conflict resolution, unions, labor structures, or employee interviewing and hiring. Prerequisite: DEP 6652
DEP 6720
Medical Wig Project3 credits
An in-depth study of hair prosthesis as it pertains to the medical industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. Students and medical clients will meet for 3-4 fittings and consultations over the term to ensure comfort, fit, style and adhesion methods. Upon successful completion of the course, the client will keep the prosthesis. This course is designated as a Service Learning Course. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6721
Graduate Prosthetics Design & Technology IA2 credits
A basic overview of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6722
Graduate Prosthetics Design & Technology IB2 credits
A continuing overview of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6721 or permission of instructor
DEP 6727
Puppetry, Design and Fabrication2 credits
This course will concentrate on complex mold making and castings designed to bridge costume crafts, prosthetics, and stage properties using the creation of puppets. This course uses varying materials which may include, but are not limited to, silicones, latex, and urethanes. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite(s): Permission of instructor.
DEP 6731
Graduate Wig Technology IA2 credits
This course covers basic facial hair and wig construction, and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6732
Graduate Wig Technology IB2 credits
This course covers a continuation of basic facial hair and wig construction, and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6731 or permission of instructor javascript:;
DEP 6741
Graduate Introduction to Makeup IA2 credits
A basic overview of makeup materials, methods, and techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6742
Graduate Introduction to Makeup IB2 credits
A continuing overview of makeup materials, methods, and techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6741 or permission of instructor
DEP 6751
Graduate Introduction to Hair History & Styling IA2 credits
A basic overview of the history of hairstyles and styling techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6752
Graduate Introduction to Hair History & Styling IB2 credits
A continuation of the history of hairstyles and styling techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6751 or permission of instructor
DEP 6800
Audio Ear Training1 credit
This course is a listening lab where students can improve their critical listening skills. Students will participate in weekly audio ear training drills online.
DEP 6801
Graduate Sound System Operation2 credits
This course focuses on using sound systems to acquire audio sources and on mixing them for delivery to the audience. Topics include microphone types, playback sources, and mixing consoles.
DEP 6811
Graduate Sound Design I3 credits
This course will introduce graduate students to the process of developing a sound design through analyzing a text and making valid sound choices. Students will engage in practicing multiple foundational techniques focusing on research, sourcing of recordings, sound editing, manipulation, and composition. Students will then utilize these techniques in the implementation of sound in the art of storytelling. Prerequisite(s): DEP 6080 or permission of instructor.
DEP 6812
Graduate Sound System Design3 credits
This course is graduate-level study of the science of sound as it relates to live theatre, and its behavior in acoustic space and electronic systems. Mathematical calculations, software, and tools used to predict and manipulate this behavior will be taught and used to influence the process of designing sound systems. Prerequisite(s): DEP 6811 or permission of instructor.
DEP 6813
Graduate Sound System Documentation3 credits
An in-depth study of the tools and standards for documentation the design and installation of a theatrical sound system. Topics may include: Sound System Diagrams, Power Diagrams, Loudspeaker Plots, Patch Plots, Rigging Diagrams, and Equipment Lists.
DEP 6815
Soundstories and Podcasting3 credits
This course is an exploration of sound as the primary method of story-telling. Through the medium of podcasting, students will engage in the creation of sound-only stories from the conceptualization through the entire design and production process resulting in a completed podcast to be publicly distributed across major streaming platforms. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6811
DEP 6821
Graduate Sound System Engineering2 credits
This course is an in-depth study of the technology and engineering of sound systems for theatre. Junior students will learn how to install, troubleshoot, analyze, and operate sound systems and their various components. Graduate students will be expected to complete projects at a graduate level of study. Prerequisite(s): DEP 6812 or permission of instructor.
DEP 6822
Graduate Audio Electronics2 credits
This course will examine the basic concepts of audio electronic interconnections and circuits. The course will include hands-on, practical exercises where students will learn these concepts by building actual cables and audio devices.
DEP 6911
Accounting and Financial Management I3 credits
This course is designed to introduce students to the concepts, tools and techniques of managing the financial resources of an organization. Students will learn the fundamental principles of accounting, including the preparation and analysis of financial statements, in both a for-profit and non-profit environment. Additional topics may include endowment management, budgeting and cash flow planning.
DEP 6912
Accounting and Financial Management II3 credits
This course builds on the concepts introduced in the first semester and applies them to professional industry situations. Students will research and gain knowledge of the financial models for commercial theater production, including Broadway and Off-Broadway, Regional theater, touring, and non-profit institutions. Students will also study the concepts of project presentation for investors and the tracking of financial information for large scale entertainment projects.
DEP 6931
Introduction to Arts Management3 credits
The history of organizational practice in the arts in America, focusing on the challenges facing non-profit theatre, music, and dance institutions through a case study approach. Managing organizations in transition (artistic, administrative and/or facility), and balancing the needs of artists, staff, boards, and funders will be central considerations.
DEP 6934
Managing Special Events3 credits
In this course students will be introduced to the specific challenges and requirements of producing and managing special events in non-conventional spaces, such as outdoor venues, museums, offices, temporary event structures, and more. Students will explore how the creative concept and pitch are unique to this client-centric industry. The class will explore the different needs associated with each locale and create an event budget including subcontracts, equipment purchase and rental, permits and insurance, labor, and other considerations.
DEP 6951
People Management and Organizational Behavior3 credits
Introduction to the field of arts and creative businesses and to the evolution and practice of the core management functions of planning, organizing, controlling, and leading complex organizations. Focus on the basic roles, skills, and responsibilities of managers and on the application of management theories to lead people, implement projects, and solve practical problems found in organizations. Topics cover basic theories, principles, and concepts of organization and management through lectures and critical thinking exercises that incorporate the arts and creative business examples and cases.
DEP 6952
Project Management3 credits
Introduction to the techniques and methods of successfully planning, managing, and leading projects in organizations. Methods covered may include: Waterfall and Agile systems, Program Evaluation and Review Techniques (PERT), Critical Path Method (CPM), Basecamp, Harvest, Teamwork Project, Zoho Projects, Trello, Freedcamp, Brightpod, Flow, Scrumdo, and Planscope, and others. Exploration of how management principles and practices are used to implement projects and solve practical problems in creative, innovative organizations.
DEP 7000
Production5 to 6 credits
This is a practical laboratory class that is required for all Design and Production graduate students in their middle year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Advanced students will be assigned to the areas of their concentration. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time.
DEP 7001
Graduate Portfolio Development1 credit
The course is intended to train graduate students to develop and present professional portfolios. Students will become familiar with the tools, techniques and conventions to prepare, and participate in, national and international competitions. Graduate students will be expected to produce work at the graduate level. May be taken twice for credit. Prerequisite: G2 level or higher standing
DEP 7002
Graduate Portfolio Showcase1 credit
The course is intended to train graduate students to develop and present professional portfolios and additional supporting materials such as cover letters, artist statements, or resumes. Students will prepare for, and participate in, national and international competitions or showcases. Graduate students will be expected to complete work appropriate to the graduate level. May be taken twice for credit. Prerequisite: G2 level or higher standing
DEP 7143
CAD Drafting for Design2 credits
This class will teach the techniques and standard practices of theatrical graphic communication for design, through exercises produced with computer aided design software. The course will focus on both 2D and 3D drawings, including industry-standard rendering and sketching software. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 7211
Graduate Intermediate Scene Painting I3 credits
A review of basic processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6212
DEP 7212
Graduate Intermediate Scene Painting II3 credits
A continuation of the processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6212
DEP 7213
Scenic Art Pneumatic and Spray Techniques2 credits
This course introduces students to a range of skills for painting theatrical and global arts and entertainment installations using pneumatic spray equipment. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6212
DEP 7272
Graduate Furniture Upholstery2 credits
An in-depth study of techniques, tools and materials used by the soft-goods properties artisan in upholstery for Traditional, Provincial and Contemporary Modern furniture. Prerequisite: must be able to demonstrate proficiency with a sewing machine.
DEP 7275
Graduate Furniture and Woodworking I3 credits
A comprehensive study of furniture history, style recognition and furniture design applications. This course will also focus on construction techniques and materials used in the construction of furniture.
DEP 7276
Graduate Furniture and Woodworking II3 credits
A practical study of the construction, finishing, repair and refinishing of furniture, and the art of fine woodworking. Prerequisite: DEP 7275
DEP 7310
Animatronic Design 2A – Figures and Scenes2 credits
This course focuses on the design of multiple animatronics in a scene environment to explore guest perspectives and experience. Prerequisite: DEP 6311
DEP 7311
Animatronic Design 2B2 credits
This course practices the complete workflow of creating an animatronic with simple motions, but dynamic pose and expression, using the design package developed in Animatronic Design 2A. Prerequisite: DEP 6311
DEP 7320
Figure Design and Engineering A – Actuators, Show Control and Electrical2 credits
This course concentrates on the engineering and infrastructure of Animatronics by looking at forces: mass and acceleration, component sizing, ranges of motion and speed, safety/hazard analysis and shafting/powertrain design.
DEP 7321
Figure Design and Engineering B – Actuators, Show Control and Electrical2 credits
This course focuses on machinery control components, sensors, wiring, diagrams, motor power and schematics for Animatronic figures. Students will identify the basics of show control, documentation and practice. Prerequisite: DEP 7320 Figure Design and Engineering A
DEP 7330
3D Design, Sculpting and Animatics 2A – Advanced Tools, Model Growing/Building2 credits
This course is designed to provide students with first-hand working experience creating models using a combination of techniques including traditional model building, 3D printing, and 3D cutting technologies. This course focuses on the “Digital Pipeline” for animatronics and software tool selection by exploring various “best in breed” software titles and advantages between different possible software titles. Prerequisite: DEP 6331 3D Design, Sculpting and Animatics 1B
DEP 7331
3D Design, Sculpting and Animatics 2B – Advanced Tools, Model Growing/Building2 credits
This course provides students with a working knowledge of basic 3D scanning, 3D printing, and 3D sculpting technology. Students will create interactives with show timing, 3D technical coordination, and 3D animatics of designs. Prerequisite: DEP 7330 3D Design, Sculpting and Animatics 2A
DEP 7431
Graduate Theatrical Rigging3 credits
This class will explore the design and use of theatre rigging systems, hardware selection and limitations, and rigging techniques. Emphasis will be placed on proper selection and use of rigging hardware and equipment, safety factors and industry best practice. Graduate students will be expected to complete projects to a graduate level of study.
DEP 7432
Graduate Shop Practice and Technique2 credits
The exploration of typical shop organization and methodology, including techniques to improve craftsmanship and productivity.
DEP 7451
Motion Control IIIA3 credits
Advanced study of Motion Control in a seminar setting. This course includes investigations in equipment, software and procedures for control of effects on stage and in the entertainment industry. Prerequisite(s): DEP 6452.
DEP 7452
Motion Control IIIB3 credits
Advanced study of Motion Control in a seminar setting. This course culminates investigations in equipment, software and procedures for control of effects on stage and in the entertainment industry. Prerequisite(s): DEP 7451.
DEP 7511
Graduate Scene Design IIA3 credits
This course concentrates on the development of skills in conceptualizing the scenic design and preparing a design for execution. Emphasis is placed on developing facility and speed with the designer's graphic skills and solving the design problems of multi-set productions in theatre, opera, dance and musical theatre through lecture/discussion/critique sessions. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6512.
DEP 7512
Graduate Scene Design IIB3 credits
This course continues the development of skills in conceptualizing the scenic design and preparing a design for execution. Emphasis is placed on developing facility and speed with the designer's graphic skills and solving the design problems of multi-set productions in theatre, opera, dance and musical theatre through lecture/discussion/critique sessions. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 7511.
DEP 7601
Graduate Costume Design IIA3 credits
This course examines costume design concepts for Shakespeare and the classics. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite: DEP 6602 or permission of instructor.
DEP 7602
Graduate Costume Design IIB3 credits
This course examines costume design concepts for dance and spectacle. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. May be repeated for additional credit. Prerequisite: DEP 7601 or permission of instructor
DEP 7651
Graduate Theatrical Tailoring3 credits
An intensive study of patterning and construction techniques focused on classical tailoring skills as adapted for modern theatrical requirements. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6652
DEP 7652
Graduate Specialty Construction Techniques3 credits
Intensive study of a wide variety of materials to familiarize students with a sampling of ways to achieve solutions for complex costume technology problems. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6652
DEP 7653
Graduate Millinery2 credits
This course develops competent skills in the craft, creativity, and techniques necessary to produce basic theatrical millinery. The student will produce hats in a variety of styles and techniques and a polished, well-organized binder that documents each millinery project. Graduate students will be expected to produce work at the graduate level. Prerequisite: DEP 6651 or permission of instructor.
DEP 7654
Graduate Fabric Modification2 credits
Students will develop competent skills in the craft, creativity, techniques, and safety protocols necessary to produce multiple processes in fabric modification. Topics may include: types of dyes and specificity to fiber usage; fabric painting mediums and applications; fabric printing techniques; aging and distressing. Graduate students are expected to work at an advanced level. Prerequisite(s): DEP 6652 or permission of instructor
DEP 7655
Graduate Costume Crafts2 credits
Advanced projects in theatrical costume crafts emphasizing advanced problem-solving skills. Possible topics include: mask-making, thermoplastics, theatrical armor, jewelry, cobblery, crowns and tiaras. Graduate students are expected to work at an advanced level. Prerequisite(s): DEP 6652 or permission of instructor.
DEP 7656
Fabrics & Textiles1 credit
A study of fabrics and textiles commonly encountered in garment production. Students will focus on developing and expanding skills and abilities of: fabric nomenclature, identification, and research.
DEP 7662
Costume Shop Management B2 credits
A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the working environment elements of a costume shop. Topics covered may include: facility and space management, equipment, budgets, health and safety, or supporting protocols and standards. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite: DEP 6652
DEP 7720
Advanced Medical Wig Project3 credits
An in-depth study of Advanced Hair Prosthesis as it pertains to the Medical Industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. The medical client will have 3-4 fittings scheduled within the semester to ensure comfort and fit as well as the desired style and comfortable adhesion methods. Upon successful completion of the course, the client will keep the hair prosthesis. This course is designated as a Graduate Service Learning Course. Prerequisite(s): DEP 6720 Medical Wig Project.
DEP 7721
Graduate Prosthetics Design & Technology IIA3 credits
An intermediate study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6722 or permission of instructor
DEP 7722
Grad Prosthetics Design & Technology IIB3 credits
A continuing intermediate study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 7721 or permission of instructor
DEP 7731
Graduate Wig Technology IIA3 credits
This course covers intermediate-level custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6732 or permission of instructor
DEP 7732
Graduate Wig Technology IIB3 credits
A continuing study of intermediate-level custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 7731 or permission of instructor
DEP 7741
Grad Career Skills for the Hair & Makeup Artist1 credit
An overview of the hair and makeup industry for theatre and film, including expectations, etiquette, and how to be a successful freelance artist. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 7811
Graduate Sound Design II3 credits
This course will introduce graduate sound design students to the advanced techniques necessary to create original sound compositions and designs for multiple forms of live and recorded entertainment. Students will also engage in sound editing, manipulation, and the programming of multi-channel playback systems. Prerequisite(s): DEP 6811 or permission of instructor.
DEP 7812
Graduate Sound Design Technology2 credits
This course is a study of the technology used by sound designers to create the sound content for productions. In this course students will learn to record and edit sound digitally on a computer, create MIDI sequences, prepare audio files for digital sound playback systems, and program digital sound playback systems. Prerequisite(s): DEP 7811 or permission of instructor.
DEP 7816
Foley and Story2 credits
Graduate students will evolve as sound designers by crafting custom tailored Foley to a moving image sequence. Students will work on pre-selected material that require foot Steps, props, and movement. Students will be immersed in the craft of performing in real time to a moving image. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 7817
DEP 7817
Grad Intro to Moving Image Sound Design2 credits
This course is designed to give the student a solid 360 view of the work of a professional sound designer and editor within the area of moving image arts. The course material is designed to develop a basic understanding of sound design and editing that enhances and thoughtfully helps tell the story. The course work and assignments use Pro Tools software.
DEP 7818
Sound Design for Animation2 credits
This course assists the student in discovering the creative power of sound design in storytelling for animation by engaging in the process and techniques of designing custom sound tracks for animated sequences. Over a series of projects, students will design custom sound effects, audio backgrounds, and record dialogue and voice overs as they evolve as audio professionals. Prerequisite: DEP 7817
DEP 7819
Sound Design for Computer Entertainment and Games2 credits
This course will help the student discover the creative power of a thoughtful, well-designed sound track that moves a computer-based story or game experience forward. Sound design students will advance their training as audio professionals through designing custom audio tracks for assorted forms of computer entertainment and games. Prerequisite: DEP 7817
DEP 7930
Creative Processes & Collabs2 credits
This course provides an in-depth exploration of various creative practices and methodologies used in various industries, focusing on their application to the development and production of live entertainment. Students will be exposed to creative processes commonly used in tech startups, design firms, and entrepreneurial incubator spaces, alongside collaborative practices commonly applied in arts and creative industries. Through a blend of lectures, guest speakers, and interactive sessions, students will engage with collaborative frameworks such as Sprints, Agile methodology, Scrums, Waterfall, mind mapping, and Edward de Bono's Six Thinking Hats, among others. The course culminates in students developing and refining their own creative methodologies tailored for the project and production environment they work in. Prerequisite: G2 or higher standing This course serves as an experimental lab that fosters advancement in collaborative meetings, idea generation, and the execution of ideas, addressing how to unite creative minds to engage in adaptive and evolving creative practices suitable for the dynamic nature of the creative production environment.
DEP 7945
Law and the Arts3 credits
An examination of the legal rights and responsibilities of artists and artistic institutions. Topics include the law of intellectual property (copyright and trademark), moral rights, personality rights (defamation, publicity, and privacy), and freedom of expression. The course also provides an introduction to basic contract law and to the structure and language of contracts, and may include commissioning, performance rights, or music licensing agreements. Other legal issues that arise in the management of arts organizations may also be discussed. Prerequisite: Second-year graduate standing or instructor's approval.
DEP 7951
Negotiation2 credits
This course is designed to introduce students to the fundamental principles of business negotiations. Major concepts to be covered include BATNA (Best Alternative to a Negotiated Agreement), Reservation Price, ZOPA (Zone of Possible Agreement), value creation, framing, identifying interests, win-win vs. win-lose outcomes, and maintaining of long-term relationships. The course will include regular readings, videos and class discussions. Students will also participate in the negotiation of case studies outside of class each week.
DEP 7952
Strategic Management and Leadership3 credits
This course will focus on the management of the strategic aspects of a performing arts organization from a senior leadership perspective. Course material will cover three separate, yet interrelated topics: Strategic planning, strategic decision-making, and leadership. In the strategic planning phase, students will develop the tools to establish a business plan, including establishing and executing an institutional vision, and identifying organizational goals and objectives. The strategic management phase will help students to develop decision-making skills based on real-world case studies in the field of arts management. In the leadership phase, students will study key aspects of dynamic organizational leadership, including topics such as power and persuasion, motivation, change management and leading in a diverse society.
DEP 7955
Human Resources3 credits
This course explores the HR function within organizations. An emphasis is placed on the role that human resource management plays as an organization focuses on enhancing organizational performance. This course covers the relevant functional areas of human resources, including recruiting and hiring, rewards systems with a focus on compensation and benefits, performance management, diversity and applicable laws which govern HR practices. All areas will be considered from a global and ethical perspective. Offered in alternate years. Prerequisite: Second-year graduate standing or instructor's approval.
DEP 7962
Managing the Production Process3 credits
An investigation of the creative production process and the role of the manager within the process. Students will explore the entertainment and commercial industry, emerging trends, and the differences between various forms of media and creative execution styles in order to address the associated requirements and implications. Topics include the producer's interface with the client, director, and other key personnel, pitching and articulating complex ideas, script breakdown and scheduling, budgeting, drafting pre-production activity lists, and critical issues facing a producer.
DEP 8000
Production3 to 6 credits
This is a practical laboratory class that is required for all Design and Production graduate students in their final year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Advanced students will be assigned to the areas of their concentration. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time.
DEP 8089
Professional Internship1 to 13 credits
A supervised work experience at a professional performing arts organization, or an organization serving the performing arts, outside of UNCSA. The number of credits varies according to the nature and scope of the internship. Graded pass/fail. Prerequisite(s): Approval of the Dean or Associate Dean of the School of Design and Production in consultation with appropriate faculty.
DEP 8211
Graduate Advanced Scene Painting I3 credits
An advanced course building on the foundations of trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6212
DEP 8212
Graduate Advanced Scene Painting II3 credits
An advanced course continuing skills in trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 6212
DEP 8275
Adv Woodworking Projects2 credits
The course provides students with the opportunity to practice and advance their woodworking skills on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 8276
Adv Prop Technology Projects2 credits
The course provides students with the opportunity to practice and advance their skills using fabrication technology on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 8277
Advanced Properties Projects2 credits
The course provides students with the opportunity to practice and advance their skills in properties fabrication processes on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 8278
Prop Research Projects2 credits
The course provides students with the opportunity to conduct in-depth research on individual projects pertaining to properties for live or filmed environments. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 8310
Animatronic Design 3A2 credits
This course focuses on the full design process for a single animatronic figure. The final project will focus on full documentation of the design and sample process. Prerequisite: DEP 7311
DEP 8311
Animatronic Design 3B2 credits
This course focuses on the full fabrication process for a single animatronic figure using the design package created in Animatronics Design 3A. Prerequisite: DEP 8310
DEP 8320
Animatronic Programming A2 credits
This course focuses on the art and technology behind bringing a figure to “life.” The course is grounded in animation functions, range of motions, speeds and technical design challenges to support the artistic design intent. Students will focus on figure calibration, operation, and adjustment. Prerequisite: DEP 7321 Figure Design and Engineering B
DEP 8321
Animatronic Programming B2 credits
This course continues work on the art and technology behind bringing a figure to “life.” Students will focus on set-up and calibration of equipment and interface by looking at show timing, dialogue and programming life-like movement. The course will encompass a series of programming challenges for figures of varying complexity, and creating show files with documentation to demonstrate mastery of programming. Prerequisite: DEP 8320 Animatronic Programming A
DEP 8411
Machining and Fabricating for the Theatre2 credits
Basic machine shop operations will be covered including general tool and shop maintenance. Emphasis will be on different fabricating techniques and equipment for theatrical machinery. Prerequisite(s): Permission of instructor.
DEP 8511
Graduate Scene Design IIIA3 credits
A directed study in scenic design for theatre, opera, ballet and musical theatre for the most advanced student. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 7512.
DEP 8512
Graduate Scene Design IIIB3 credits
A directed study in scenic design for theatre, opera, ballet and musical theatre for the most advanced student culminating in a professional portfolio. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 8511.
DEP 8601
Graduate Costume Design IIIA3 credits
This course develops skills for larger and more complex costume design projects. Students will hone multi-tasking and time management skills. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite(s): DEP 7602 or permision of instructor
DEP 8602
Graduate Costume Design IIIB3 credits
This course develops skills for larger and more complex costume design projects. Students will hone their portfolios and personal marketing materials. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite(s): DEP 7602 or permission of instructor.
DEP 8651
Graduate Rendering Interpretation3 credits
Wide-ranging study of costume silhouettes and historical shapes requiring highly developed problem solving skills and independent thinking. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 7652 or permission of instructor.
DEP 8652
Graduate Advanced Patterning Problems3 credits
A wide-ranging study of advanced costume patterning problems or fabrics requiring highly developed problem-solving skills and independent thinking. Possible topics may include flat pattern manipulation, draping, garment bias and grain, rendering interpretation, or advanced construction methods. Prerequisite: DEP 6652 or permission of instructor
DEP 8653
Graduate Costume Technology Portfolio3 credits
This course will focus on the finalized creation of a Costume Technology Portfolio in preparation for entering the job market. Portfolio Projects will be focused on demonstrating a breadth of knowledge, and synthesis of prior coursework. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 8721
Grad Prosthetics Design & Tech IIIA3 to 4 credits
An advanced-level study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 7722 or permission of instructor
DEP 8722
Graduate Prosthetics Design & Technology IIIB3 to 4 credits
A continuing advanced-level study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 8721 or permission of instructor
DEP 8731
Grad Wig Technology IIIA4 credits
This course covers advanced custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 7732 or permission of instructor
DEP 8732
Graduate Wig Technology IIIB4 credits
A continued study in advanced custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite: DEP 8731 or permission of instructor
DEP 8741
Graduate Editorial Hair & Makeup2 credits
A study of Editorial/High Fashion hair and makeup, from design to realization. Students will work on models and learn about skin care, makeup and hair design, and methods of execution. Students will complete a series of photo shoots including one group photo shoot. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 8811
Graduate Sound Design Seminar I1 credit
This course will have third-year graduate students look into advanced concepts and strategies in sound design for entertainment in relation to aesthetics and audience cognition. Students will engage in advanced research to discover the myriad options of sound's placement in the entertainment industry and engage in group discussion regarding the future of sound design. Prerequisite(s): DEP 7812 or permission of instructor. Graded Pass/Fail.
DEP 8812
Graduate Sound Design Seminar II1 credit
This course will assist in preparing graduating students for engagement in the professional community through resume preparation, portfolio creation, networking techniques, and interviewing skills. Students will explore career options and explore early-career involvement in professional organizations. Prerequisite(s): DEP 8811. Graded Pass/Fail.
DEP 8817
Moving Image Sound Design2 credits
This course focuses on designing sound effects, backgrounds, and editing music to the moving image. Students will evolve as artists by refining their personal processes and techniques through designing increasingly sophisticated sound tracks that support story for the moving image arts. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite: DEP 7817
DEP 8821
Applied Digital Projects2 credits
This course is a practical exploration of modern technology used to develop advanced solutions for control and synchronization of digital audiovisual systems. Graduate students will be expected to complete projects at a graduate level of study. Prerequisite(s): DEP 6812 or permission of instructor.
DEP 8909
Thesis3 credits
Preparation and submission of a fully documented, rigorous thesis for a student's area of concentration. Depending on area of concentration, one of the following categories will be required: Production Thesis, Research Project Thesis, Thesis Portfolio Gallery. A Production Thesis will be a fully produced physical production, presented before the public, and documentation will include design or engineering concepts, research material, renderings, fabric/paint samples, elevations, complete construction and mechanical drawings, cost estimates, schedules, and photographs of the completed production as appropriate to the area of concentration. A Research Project Thesis will be conducted under the close supervision of the thesis advisor. A thesis Portfolio Gallery presentation will showcase the entire body of the student's work, which will be fully documented and include a final Thesis Gallery Review. See THESIS REQUIREMENTS FOR MFA CANDIDATES - SCHOOL OF DESIGN AND PRODUCTION for the concentration-specific requirements. Graded Pass/Fail.
DEP 8910
Continuing Thesis1 credit
This course is required for those students who have not completed their thesis in their final semester of course work. It will afford their continued matriculation in the program and use of Production Design shops and facilities of the school.
DEP 8950
PPM Portfolio Projects1 to 3 credits
A one-semester course devoted to techniques, methods and issues in Production and Project Management.
DEP 8951
Entrepreneurship and Intrapreneurship3 credits
Introduction to the fields and practices of entrepreneurship and intrapreneurship. Topics covered may include: decision processes to become a creative entrepreneur; development of successful business ideas; movement of ideas to entrepreneurial firm; growth and management of arts and creative enterprises. Exploration of entrepreneurship and intrapreneurship as creative disciplines that borrow from design thinking concepts (such as observing, opportunity recognition and ideation, prototyping/testing, and constant iteration) as a means of navigating the process of an entrepreneurial endeavor.