Immersive Storytelling Residency Program
Immersive Storytelling Residency Program
Calling all artists and creative technologists interested in developing their skills in the immersive arts. The Media + Emerging Technology Lab (METL) has launched an innovative residency program in immersive art, technology and visual storytelling.
Immersive technologies establish a new paradigm for art and storytelling in the 21st century. The scope of the immersive experience is wide-ranging and global projects include large-scale works of artistry and beauty; powerful social impact projects creating insight and empathy; advancements in the fields of medicine, education, and business; and next-level gaming entertainment.
As one of the few immersive labs in the country to be housed in a professional arts conservatory, METL is uniquely situated to train and serve as a resource for the next generation of creative innovators. For each METL residency there will be three participants selected with complementary skill sets: a software engineer, a technical artist and a screenwriter. Please see role specific requirements below.
Program at a glance
- Residency 2020 is March 1 - Aug 31, 2020
- Residency takes place at UNC School of the Arts in Winston-Salem, N.C.
- Three participants will be selected: a software engineer, a technical artist and a screenwriter
- Participants receive a monthly stipend of $3,500
- Participants are responsible for their own housing and living expenses
The METL Immersive Storytelling Residency Program will bring together a cross-functional team of artists and creative technologists for six months, providing them access to advanced technologies and mentoring from award-winning faculty and industry leaders for the purpose of creating immersive content that furthers the artistic medium of storytelling.
The three applicants selected for the residency will have different but complementary skill sets and will include a software engineer, technical artist and screenwriter.
The team will generate one immersive content concept (VR/AR/MR), then collaboratively develop, iterate and refine the concept with assistance from industry advisors and UNCSA School of Filmmaking faculty, culminating in a product ready to be launched into the world of immersive art and technology via submission to film festivals and online platforms.
|October 18, 2019||Application Opens|
|January 20, 2020||Application Deadline|
|January 25, 2020||Candidate Notifications|
|January 31, 2020||Candidate Skype Interviews|
|February 5-15, 2020||Final Status Notifications|
|March 1- Aug 31, 2020||2020 Residency|
NOTE: all applicants, selected or not, will be notified via email. We are unable to provide individual feedback on applications.
Residency 2020 runs from March 1 - Aug 31, 2020
Unlike most programs that charge a fee for training and professional development opportunities, METL will provide each selected participant with a monthly stipend of $3,500 for the six-month residency.
Housing & Expenses
This stipend will help cover housing and expenses during the residency. Participants are responsible for finding their own housing in Winston-Salem, N.C.
Who should apply?
Software engineers, technical artists and screenwriters with a bold spirit of innovation and interest in a collaborative environment in which to explore the boundaries of storytelling through the advanced technologies of augmented reality, virtual reality, and mixed reality. We think the residency will work best for young professionals and recent students from undergraduate or graduate programs, but these are not requirements.
Applications are open to the general public. Refer to specific requirements for each role within the residency.
- A demonstrated talent and proficiency in the residency role for which you are applying
- Ability to collaborate with team members
- A passion for immersive technologies (VR, AR, game engines, motion capture)
- An interest in creating content or storytelling in immersive technologies
- Commitment to be at UNCSA in Winston-Salem on a full-time basis or close to full-time basis for the six-month residency
- Ability to commit at least 30 hours per week to the residency
- Must be a legal citizen or resident of the United States
Role Specific Requirements:
- Degree in Computer Science or similar field OR at least three years of relevant industry experience
- Proficiency with Unreal and/or Unity Game Engines
- Familiarity with full-stack development including mobile, front-end, and back-end
- Strongly prefer experience in working with 3D models, textures, and gaming or digital cinematic environments
- Degree in Design / 3D modeling or similar major OR at least three years of relevant industry experience
- Demonstrated experience in 3D character creation and 3D modeling using 3DSMax, Blender, or similar products
- Familiarity with game engines (Unreal and Unity), design formats (ex. FBX), textures/lighting/shading techniques
- Animation experience preferred
- Degree or coursework in screenwriting, creative writing or copywriting
- Demonstrated ability via work samples to craft narratives, narrative arcs, character creation
- Ability to showcase creative writing through portfolio, examples, or published or produced works